Industrial Designer and self-taught 3D artist with a knack for 3D printing and traditional model making, specializing in polygonal hardsurface modelling and material authoring for the AAA video-game industry and NURBS based surface modelling for Industrial Design visualization and production.
Having a strong background in Design and Fine-arts, I can handle most stages of production, from early concept sketches to the final production 3D CAD models used for machining and prototyping. Most of my career was developed while integrated in small teams, which gave me a strong ability to learn and implement new skills rapidly in a demanding multitasking environment. This gives me a multidisciplinary approach to the design thinking process that might be a competitive edge in the search for innovative and unconventional solutions, with cross pollination from different markets and industries.
Specialties:
High-Poly and Low-Poly Hardsurface 3D Modelling in 3DS Max and Zbrush | Substance and Quixel Material Authoring | Texture Painting and Drawing in Photoshop | 3D CAD Modelling in Rhino, SolidWorks and CATIA, with a strong emphasis on Rhino | CMF and Procurement for the Transportation Industry | Product Design | UI and UX Design for the Transportation Industry | 3D Printing | Motion Design